The principles used for building a standard 3D experience fundamentally change when considering virtual and mixed reality. New devices such as the Microsoft HoloLens lets users interact with digital content in relation to the real world, disrupting the way we build experiences. This session will explain how to consider these concepts during development as well as introduce the new medium of building 3D Mixed Reality applications and games using C#, Visual Studio, and Unity. Whether itching to build your own applications or enthusiastic about designing for these ever-changing virtual mediums, you'll walk away with the tools to build your own.
About the Instructor
Adina Shanholtz has been making wearables and designing games for years as a student. As part of her job as a Technical Evangelist for Microsoft, she combines these interests, which has helped her discover a whole new perspective on game design. She looks forward to sharing this insight with more audiences.