Attendees will learn about designing and adapting games to be played in public spaces.
BumbleBear Games spent the last two years exploring the dark art of arcade game development. Learn the secrets we’ve uncovered, focusing on how to adapt your existing game for public play or how to design an arcade game from the ground up.
Survey of the New Arcade
The arcade industry
Manufacturing & distributing arcade games
Testing arcade games
Designing arcade games
Design games for public places
Resources for arcade game development
About the Instructor
Joshua DeBonis is an award-winning game designer and President of BumbleBear Games. Some of his designs include Killer Queen, Pixel Prison Blues, Isle of Monsters, and Meriwether. He has taught game design and development at Parsons the New School for Design and the NYU Game Center. Joshua is particularly interested in creating games that provide a deep and meaningful experience in a short play time.