PLEASE NOTE: This class will take place over 5 nights every two weeks.
Wednesdays 1/18, 2/1, 2,15, 3/1, and 3,15 at 6:30 pm to 8:30 pm each night.
There are two payment options:
Option 1: Early Bird 5-Session Ticket: $110 (CLOSED as of 1/18)
Option 2: Pay as you go: $25 per class (For this option, you must purchase tickets from each individual class page.)
The goal of this class series will be to marry theory and practice in game design, UI/UX design, pedagogy, and entertainment.
This is a bi-monthly game design workshop where students can bring their in-progress educational games for feedback and suggestions. Each class will address a cluster of topics in educational game design (game mechanics, UI/UX, pedagogy) but we will focus mostly on your goals and ideas. If you don't already have a game in development, we can work together to find a way to take whatever subject you are passionate about and find the game in that content area.
Class 1 - January 18th
Exemplary Card Games, Board Games, and Digital Games for Learning
Why Are These Games Successful?
Game Elements: Management of Resources, Roleplaying, Strategy, Simulation, Color, Context, Rules, Points
Class 2 - February 1st:
Moving from a Game Concept to Building a Game
Matching Curricular Goals to Game Mechanics
Defining the Scope of the Game
Choosing a Context/Setting/Main Characters
Class 3 - February 15th:
Pushing Your Teaching Further: Using Metaphors and Analogies
Show, Don't Tell
Bridging Learning Through Level Design
Class 4 - March 1st:
Aesthetics in Learning
Art, Music, and Sound Effects to Contextualize Information
Leveraging the Metaphorical Qualities of Aesthetics
Class 5 - March 15th:
Documenting Your Game
Project Management - Tracking Changes and Prioritizing
About the Instructor
Gabe Turow Ed.M, Ed.D. is an educational video game designer, programmer, and owner of Fourth Dimension Games, an educational game design studio in Brooklyn. He has a doctorate in interdisciplinary education and educational video game design from Columbia Teachers College, and an advanced masters in Art Education. His own game, Beat Zero, was developed in Unity 3D and released on iPhone and iPad in February 2016 and is coming soon to Android. Beat Zero challenges the player to solve a series of rhythmic drumset puzzles using programming logic and relies on a theory of learning that was the subject of Turow's dissertation. His games are available with summaries and previews, for download and purchase at www.4dgames.co. His current projects include: work with the Declaration Resources Project at Harvard University, in the Department of Government, as the lead game designer and project manager overseeing a team of artists, programmers, animators, and content specialists on a mobile video game about the Declaration of Independence; work with a high school in Brooklyn on the development of a games-based curriculum and unit on problem solving in which the students create their own board games; work with a non-profit in New Jersey that wants to convert an original card game about the Bhagavad Gita into a video game.